Hall of Fame: Added ability to search by free text, Hall of Fame: Added ability to sort by date or number of entrants, Hall of Fame: Added contact info for submitting community events, Gameplay: The win screen will now show the winning player's tag instead of the character name when available, Server Lobbies: Wait for both player inputs to start spectating to mitigate spectator rollbacks, Loading: Slow slide animation has been replaced with a quick vertical swipe. . They still check for "clashing" with their hitboxes, like before, Modding: AttackConfig.impactAutoCorrect added. Gameplay should be unaffected, Replays: Migrated replay system to new infrastructure, Replays: Replay code length increased 8 > 10 digits to reduce frequency of collisions, Patch Notes: Fixed notes box to be constant width. Events. This is shown by the combo counter turning purple, Nerfed Noodle: Frenzy reverted to normal damage scaling, does 200 damage raw. I always appreciate another excuse to play the game again! Stalled 50% There is definitely an infinite with the teleport but it's not a super easy move to land so it's still in and I like it. VAT included in all prices where applicable. This fixes weird scenarios where fast travelling moves (like Uppercut) could pass through BURST and then be hit from behind, Mobile: During Character Select, you can now undo a character choice by pressing the "Unselect" button that appears at the bottom, Replays: You can now restart a Replay by pressing Light attack at the win screen, Win Screen: Fixed visual bug where some text was cutting off the winner's portrait, Win Screen: Fixed text on the Unlock screen to reflect recent lobby changes, Gameplay: Fixed bug where a full-health normal character losing via timeout to a slightly damaged (but higher remaining health) boss character would award the boss a "Perfect" win, Frame Data: Mystery Meat data is visible after they are unlocked, Frame Data: Fixed bug where some character tables would appear more than once, Versus CPU: Added boss character "Mystery Meat", Buffed Garlic: Reduced Backflip recovery 14 > 10 frames, Buffed Secret Spice: Divekick now has armor vs air attacks, making it more consistent as an invulnerable answer to jump attacks, Versus CPU: AI now uses reversal options more appropriately, Gameplay: While playing or spectating a match, you can now hover your mouse in the bottom right of the screen to view the Fullscreen button, Tutorial: Fixed bug where landing a meaty attack after knockdown would prevent the combo tracker from resetting, Training: Added option to set LOVE meter to Empty, Tutorial: Fixed Onion Combo #5: Hopkick Juggle to start in the corner (as of patch 0.51.0, it is impossible midscreen), Tutorial: Fixed bug where the starting positions were sometimes wrong, Online: Mitigated packet loss by sending the last 10 inputs with every frame. Hopkick has been changed to a grounded attack to make the Noodle/Rice matchups less swingy. Dash Again is what you get when cancelling Sweep or Dash into Dash, Nerfed Garlic: Removed cancel options off Backflip, How to Play: Updated Tutorials and Combo Trials, Walk speed: Carbs were always meant to be slower than Meats, and this is fixing an oversight. Custom controls now take priority. New player as of today. These are some of those smaller changes after being further tuned. 2023 Valve Corporation. It is necessary code cleanup that will make future work much easier and safer. When you close or refresh your tab, anything loaded will be deleted. Sign in to add your own tags to this product. and these microtransactions like i have a hundred mods should i be paying 300 a month to enjoy gta 4 hours a week? Lastly, Garlic buff is a correction, partially undoing the 0.41.0 nerf that went too far. DJ set by @wherearebeans ! This is my best mod i've created this far in the span of TLA's modding history, and I want the world to see how saucy the mod potential can really be. This ensures that slower hardware won't start the game a littler late, which can cause early rollbacks, Online: The victory bell sound now plays when you find a match and successfully connect, Online: Added timeout of 10 seconds between when a match is found and the connection is successful, Lobbies: Fixed bug where editing the host message could accidentally trigger keyboard shortcuts, Accounts: Added "Favorite Character". This works with keyboard/controller/mouse/touchscreen, Added "Render FPS" option. Now they download only when needed (like sprites), Changed Victory music (bell + stringer) to use Music volume instead of SFX, Fixed bug where karaing could play two sound clips, Added a small buffer before showing KO + playing the bell to help prevent KO rollbacks, Replaced infinite time option with 150 seconds (infinite time outside of Training/Tutorials could cause performance issues and replay bugs), Lobby: Spectators receive inputs in larger batches + a little later. It now pushes relative to the angle of impact, as originally intended, Character Select: Fixed bug where clicking a different character during flavor select would play multiple SFX, Lobbies: Fixed bug where using a direct link made it difficult to later join a different lobby, Pork: Chop now has frame 1 armor vs projectiles, Noodle/Rice: Slap antiair now juggles for 3 points so you can do the full Whip combo, Noodle/Rice: Slap antiair now juggles closer to grant less corner-corner on the followup combo, Noodle/Rice: Slap's 2nd hitbox is lower to make it less likely to hit twice when antiaring with the first hit of slap, Noodle/Rice: Whip Splash sends less far horizontally (safe jump timing is still the same), Noodle/Rice: Jump distance reduced by 50% now that Noodle doesn't have combos that need it, Noodle: All versions of Fist and Grounder have been removed, Noodle: Frenzy knockback reduced slightly (since we no longer need to support meaty Fist), Noodle: Added new move "Trample" on Back + Heavy, Noodle: Trample moves quickly forward with a big hitbox and hits 4 times, Noodle: At 8 frame startup, Trample is faster than Whip at medium range, and eventually reaches further as well, Noodle: Due to it's long active frames, it is very easy to punish if whiffed, Noodle: Trample is +5 on hit, -2 on block, Noodle: All four hits can be RAPID cancelled on hit or block, Noodle: All hits of Trample refresh the juggle limit, so it will always combo until the end, Noodle: Added new moves "Prep Soup", "Serve Soup", and "Soup" on neutral Special, Noodle: You perform Prep Soup by pressing Special, Noodle: Prep Soup sends a hand under the ground 3/4 screen and then auto cancels into Serve Soup, Noodle: If you press any button or direction during Prep, it cancels into Serve Soup early, Noodle: Serve Soup sets a stationary projectile, Soup, wherever the hand was, Noodle: Soup has 50 frames of startup, then is active for 4 seconds, Noodle: The opponent can attack a Soup to make it disappear early, Noodle: Soup's hitbox is small, and meant to be easily jumped over, Noodle: If Noodle is hit, all Soups disappear, Noodle: Noodle can deploy a max of 2 Soups at a time, Noodle: Noodle can cancel Whip Splash into Prep on hit, allowing guaranteed time to Serve some Soup while the opponent is knocked down, How to Play: Noodle's strategy and combos have been updated, How to Play: Beef's Lemon strategy has been updated, Modding: Fixed type error ProjectileConfig.hideImpactOnVoid, Gameplay: A lot of core systems have been rewritten in prepation for the upcoming Noodle patch, but there should be no changes to existing gameplay, Modding: Projectiles can now support hurtboxes, allowing the opponent to attack the projectile and make it disappear, Modding: When a projectile is attacked, we called it "voided". This is not a bug :), The algorithm is a bit more complicated than we've explained here, but these are the basic rules. If you have trouble maintaining 60 FPS, please try lowering the Render FPS, Fixed bug where sound effects were all preloaded at the main menu. Both game devs will be at the launch event on January 14th. Now both players send a signal to the server to end the match, Server Lobbies: Fixed bug where the host re-assignment (when the host leaves) wasn't assigning to the right person (the most senior player remaining), Modding: If one player picks Pork in default orange, and the other player picks a modded version but using the same skin, player 2 will be rotated to a different skin (just like how it works with the base cast), Server Lobbies: Added new Lobby system "Server Lobby (v2)" with dedicated servers under the hood, Server Lobbies: Now when the Host leaves, that role is re-assigned the next player in the queue, Server Lobbies: Added label in the queue to see who the current Host is, Old Lobbies: Renamed existing Private Lobby to "Old Lobby (v1)" to have as a backup in case Server Lobbies have problems, Ranked: Made the Back button smaller on the Character Select screen. Upgrade to Challonge Premier to remove advertisements from the embed. Facebook; Twitter; Tough Love Gauntlet MODDED 023 6 Pemain. Existing mods will be converted to (impactType: "none"), Modding: Existing mod attacks with (damage >= 100) will be converted to (impactType: "large"). This should be less demanding on weaker hardware and allow the actual loading to happen faster, Loading: You will now always see the Loading screen for at least 1 second to make rematching still fast but hopefully less jarring, Server Lobbies: Added simple music player to the top right, to allow players to hear something besides the menu music while waiting for the next match. Double Elimination. Gallery. We approached this from two angles: nerf the attacker, and buff the defender, > Onion/Garlic can no longer bully Beef/Pork with a Sweep that goes under their Heavy Punch, > Onion can no longer use Hopkick to reset pushback AND get chip from Roundhouse, they will have to choose, > Armor moves were weak to pressure, as the attacker could RAPID to make it safe. Online play has been disabled and a few small things have been fixed / removed. ), Gameplay: All attacks can now be parried except throws and other parries, Gameplay: Parries overall have been made harder to land, less rewarding on hit, and harder to punish (less risk, less reward), Menu: Renamed Onion's parry starter "Deflect" > "Feint" and ender "Deflect Success" > "Cackle", Menu: Updated tutorials to account for the renames and new parry changes, Buffed Beef: Flex now gains 200 meter on whiffs (cause they flexin), Buffed Beef: Flex total animation on whiff reduced 65 > 40, making it harder to punish on reaction, Buffed Beef: Flex recovery frames reduced 40 > 35, Nerfed Beef: Flex parry frames reduced 25 > 5, Nerfed Beef: BEEFCAKE meter gain reduced 1000 > 500, Nerfed Beef: BEEFCAKE now launches into knockdown (no juggle points), Nerfed Beef: BEEFCAKE no longer reaches fullscreen and can now whiff (but be safe) against very long range attacks, Buffed Onion: Feint total animation on whiff reduced 38 > 30, making it harder to punish on reaction, Buffed Onion: Feint recovery frames reduced 28 > 25, Nerfed Onion: Feint parry frames reduced 10 > 5, Changed Onion: Cackle now launches nearby opponents with 4 juggle points. Please register for the tourney with an alternate name showing your TLA tag! EBF5 iOS Version: Instead, Onion slides back for 10 frames of Recovery, then can act freely, You can cancel the recovery frames of Cackle into another Cackle (to parry multi-hit attacks), Buffed Beef: Lemon can be RAPID canceled for the 10 frames after throwing, Nerfed Onion: Feint whiff recovery increased 30 > 35 to match Beef's Flex, Fixed Noodle: Adjusted Frenzy pushback to work correctly with the changes made in 0.58.7, Gameplay: While your character is in hitstun, blockstun, or being juggled, they cannot be pushed by the opponent's pushbox, NOTE: Translated, fast-moving attacks like Hopkick and Uppercut will no longer push the opponent's body unnaturally quick, Replays: Fixed bug where new internal Replay tracker would accidentally flag new Replays as duplicates. > Fixed bug with spectator latency. Tough Love Modpacks 2,852 Downloads Last Updated: Nov 29, 2021 Game Version: 1.16.5 +1 Description Files Images Relations Main File R Tough Love 2 v1.0.1 Filename Tough Love 2-1.0.1.zip Uploaded by Syelent Uploaded Nov 27, 2021 Game Version 1.16.5 +1 Size 3.12 MB Downloads 657 MD5 f433fa7b7230bdfcff20a85971daa41f Changelog Tough Love 2 Hall of Fame. 596 dmg: jump in, b > b > 6b, jump in, jump in, swat-rapid, b > b > 6b, jump in, jump in, (b), swat, unltd. Please test out Server Lobbies and tell us your experience! It is now +1 as originally intended, Buffed Rice: Swat now places the opponent slightly further away, to better match the art (Spice Sweep still reaches), Nerfed Rice: Removed ability to cancel Whip Pounce into Swipe, Nerfed Rice: Reduced meter gain on Swat 200 > 100, Buffed Onion: Cackle has been redesigned to lead to more combo opportunities, Cackle now attacks 10 frames after the parry freeze with a lightning bolt, dealing 100 damage and leaving Onion +12 on hit to continue a custom combo at close range, Cackle has the same freeze/startup timing as Beef's Flex, making it viable as an anti-air attack (though still difficult to time), Cackle's animation has been adjusted to fit this new timing and make the lightning bolt more visible, Cackle's attack reaches far, has no pushback on hit, deals 100 damage / 50 chip, and is safe (though minus) on block, Cackle's meter gain on activation has been reduced 200 > 100 (though the followup attack now adds 100 meter on hit), Cackle is vulnerable before the lightning bolt, so you still want to parry multiple times against Frenzy and other multi-hit attacks, Cackle's attack hits once, but acts like 5 attacks for scaling (the followup combo will do much lower damage than normal), Modding: Added "addScaling" to AttackConfig, Buffed Onion: When parrying a multi-hit attack (eg Frenzy) by canceling Cackle into another Feint, the followup Feints have a larger parry window (5 > 10 frames), making those followup parries very easy to time, Training: Change default meter setting to "Refill", Welcome: Fixed bug where the controller config button was visible on the Welcome screen, Mobile: If you connect a gamepad, it will automatically open the controller config menu. Caber Toss is meant to be unaffected by the Throw Change, as the 50/50 of meaty attack or toss still works if the opponent holds forward to escape the throw (instead of perfectly timing an attack), Onion's Sweep has had the recovery reduced to make it less risky to whiff. Downtown Los Angeles is the central business district of Los Angeles, California. Status page counts for Casual and Ranked will include people who are queued to play, Modding: Added ability to download and upload mod files, Modding: Added keyboard shortcuts and additional documentation, Modding: Added the Character Select BGM music to the Modding screen, Modding: Added the menu sound toggle (so you can mute the music during modding and/or test gameplay), Gameplay: Fixed UI bug caused by overkilling an opponent (post KO combo) who had blue life before the game-ending combo started, Loading: Added error popup for the Loading screen that logs stats and instructs to restart the game, Modding: Added special error popup for the Loading screen that trys to instruct what caused the error and lets you go back to modding, Modding: Fixed bug where the Mod menu was hidden, Modding: Added prototype Modding page within Extras menu, Allows you to quickly and easily edit existing characters and play with the engine. Whip Cross was giving Rice a little too much positioning flexibility and caused problems with the new armor change, so it was removed, Whip Back gives Rice more decisions to make (corner or damage?) Played on my laptop for a few hours. We will be keeping an eye on whether the damage becomes problematic, Ranked: Reaching "Hot" rank or higher now unlocks the "Plaid" skin for that character, Character Select: Removed version overlay in bottom left to reduce clutter, Online: Slightly shortened calibration time (reduced amount of time spent auditing new method), Maintenance: Added more auditing for new calibration algorithm, Ranked: Added "Max Input Delay" setting within the character select, Ranked: Added preview of what your input delay will be before confirming a match, Ranked: Fixed bug where search range preference wasn't being preserved across sessions, Ranked: Fixed bug where you could fight yourself in another window/browser, Maintenance: Added auditing for new calibration algorithm, Maintenance: Fixed bug in calibration monitoring, Maintenance: Added additional monitoring to calibration, Buffed Garlic: Dash > 4S now cancels into new move "Dash Back" instead of Backflip, Dash Back has all the same cancel options as Dash, except 4S and 6S both cancel into Dash Again, Ranked: MMR boundaries for Spice Levels have been adjusted, Leaderboard: Leaderboard has been been restored, Ranked: Ranked is temporarily disabled as we perform a database migration and reset, Leaderboard: Leaderboard is temporarily disabled as we perform a database migration and reset, Maintenance: Migrated Leaderboard view to a new server with a 1 minute cache, Maintenance: Removed client-side Leaderboard cache management, Buffed Noodle: Fixed bug where the opponent gained much more meter than intended when blocking Grounder and Frenzy, Nerfed Noodle: Grounder hitbox is now shorter, making it less likely to catch opponents jumping, Nerfed Noodle: Frenzy damage reduced 200 > 180, Buffed Beef/Pork: Uppercut travels slightly further, making combos off Heavy more reliable at max range, Status: Updated active player count to update more frequently, Maintenance: Migrated active player count to a new server, Maintenance: Modified UI to better identify footage from a dev build, Animation: Premium colors can be selected in Training Mode without a Premium Account (coming soon), Animation: Noodle has been fully animated and polished, Animation: Noodle has new options for alternate colors, Menu: Character select has been slightly redesigned, Nerfed Noodle: Grounder meter gain reduced (100, 100, 100) > (30, 30, 40), Buffed Garlic: Adjusted distance traveled during Dash and Dash Again to match level before 0.51.0, NOTE: Dash's nerf in 0.51.0 was an accident caused by the Sweep rework. The walk speed change has made Roundhouse conversions more situational. This version of the game is unbalanced, dumb, and filled with in-jokes. @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8years.spending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;) checking SequenceIds and invalid types) will only run in the ModMenu, and not when loading mods. Tutorial: Updated the affected strategy guides and combo trials. Adjusted Beef/Pork: Spike now sends slightly further away, Adjusted Pork: Caber Toss juggle points adjusted 9 > 4, Buffed Pork: Caber Toss throw range increased 0.6 > 0.8, Nerfed Pork: Caber Toss launch angle now sends much further away. Frenzy's juggle rework is in prepartion for more Noodle changes coming soon! They will be removed Saturday morning, October 16. Lobbies are new and not very well tested. The frame data is horrible on every single character, buttons for the grains and carbs are wild and are broken while the meats get nothing. Counter hits occur when you hit the opponent during the startup frames of their attack, Normal combo damage scaling goes 100, 100, 90, 80, 70, 60, 50, 40, 30, 20, 20, On counter hit starter, damage scaling becomes 150, 100, 90, 80, 70, 60, 50, 40, 40, On counter hit, the word COUNTER appears above the combo counter, The counter hit combo counter is pink instead of red (until RAPID, when it becomes purple as per usual), Jump attacks cannot be counter hit once airborne, Training: Add option to Force and Randomize counter hits, Frame Data: Added combo scaling information, NOTE: This mechanic is designed to create a niche for double RAPID combos and reward confirming. Hey guys, the amount of new content in Feit-Neos (aka LightningLasers) EBF5 mod is growing. Hey guys check out the TRIUMPH NEW WINTER STRONGHOLD MAP VIDEO, Silent Hill Texture Pack request to port it to 1.19.3 plus 2 questions. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Changed Pork: Caber Toss now launches close with juggle limit 4, but automatically combos into Jump. Current settings are now represented in the FPS label, Options: Replaced RenderFPS with new option "Frame Rate", Frame Rate: The options are 60 FPS, 30 FPS, and Dynamic, Frame Rate: Dynamic is the default setting for non-mobile devices, Frame Rate: 30 FPS is the default setting for mobile devices and recommended for slower devices, Pause Menu: Fixed UI bug where the button would scroll with the page, Maintenance: Centralized and simplified z-index layering, Throw recovery on whiff increased 10 > 20 frames, Buffed Noodle: Soup launches slightly higher, making followups a little easier, Nerfed Rice: Swat no longer has armor during startup, but retains armor during active to prevent trades, Nerfed Rice: Swat active frames reduced 5 > 1, Nerfed Rice: Swat total duration on whiff net increased by 5 frames, Maintenance: Migrated source code to new repo, Character Select: The clickable back button now acts like pressing Heavy instead of instantly backing all the way out, Replays: Fixed bug where the Load menu would sometimes load the replay but then get stuck on the menu, Steam: Changed application icon from flexing Beef to the heart spikeball from the logo (better at low resolution), Maintenance: Migrate Hall of Fame data to new host and new format, Nerfed Onion/Garlic: Sweep can no longer cancel into Trip on block, Accounts: Fixed "Favorite Character" to no longer break when we push new skins (existing favorites have been reset), Modding: FlavorConfig.fid added (unique property to help with replay/favorite tracking), NOTE: One of the main goals of 0.91.0 was diversifying offense. 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