Ideally, only use it on your ranged DPS groups, as your melee DPS have a low uptime, and save at least 1-2 Heroism / Bloodlust for Phase 3 if possible. Quickly defeat the Flames of Azzinoth in Stage Two of the encounter. The pieces we list below are the ones that grant significant Fire Resistance and do not drop from the raids themselves. This is most easily accomplished by staying in the area between the two circles. Phase Five is exactly the same as Phases One and Three, except the tank Phase 1 Shear - Reduces the health of his current main aggro target by 60%. face them away from the raid at all times. Shear, Flame Crash and Draw Soul are all basically mechanics strictly for your main tank to deal with. Illidan will swap from phase three to phase four. phase as Aura of Dread will quickly kill anyone in melee range of the You can also see him live on Twitch. After 60 seconds of Phase 3 or 5, Illidan will fall down on the floor for 10 seconds, before turning into his Demon Form. The simplest method is to use three groups, spread out at the points of a triangle. Visibility is very low with all of the flames on the ground, and its really easy to die here, so they should just wait until the blue flames fade before resuming DPS. Valarkin-pagleJune 3, 2021, 5:49pm Here you can find Guides, News, Tools, Forums, and more for WoW Classic, TBC Classic, WotLK, and Shadowlands! Shear The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. The encounter is started by talking with Akama, who can be found Phase Two is probably the hardest phase of the fight, requiring 2 tanks with The fight consists of five phases, good positioning is the key to success. his damage dealt. Illidan cannot cast any of his other spells while channeling Eye Blast. Illidan is immune to all attacks while flying. Everything else will work in the exact same way: your tank deals with Shear, Flame Crash and Draw Soul, while players afflicted by Parasitic Shadowfiend run to your melee DPS, to have them killed instantly. outside of the raid with a Frost Trap ready. The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. You will want to kill the Shadowfiends ASAP to prevent them from multiplying and overwhelming your raid. Wait for this tank to If you have good healers and split dps on the elementals, prob don't need to cap FR. Therefore it is highly recommended that you dont use your Heroism / Bloodlust here. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. Lastly, about halfway through the phase, Illidan will summon multiple I will not be touched by rabble such as you! into the air and Phase 2 will begin. Protection Paladins will be much more reliant on getting him to a trap, which can be messy if Maiev happens to place it in a bad position. Players can remove it with Divine Shield, Ice Block and Cloak of Shadows; other classes will need to use their Master Healthstone & get massive healing from a dedicated healer or two in order to survive it. available on these if they get too close to any raid members. the patches of fire can easily prevent you from dealing damage if you are on the If you are a Warlock that has taken on this responsibility, we have created Phase 4 will largely be the same as Phases 1, 3 and 5 from a healing standpoint: 3 single target healers should be assigned to your Warlock tank, while your remaining healers focus on the raid. 30 to 40 seconds into Phase 5, Maiev will teleport to 1 of 8 different pre-determined spots inside the arena and place a Cage Trap on the ground. The Flames will periodically cast Flame Blast, killing anyone who is not a Fire Resistance tank in front of them, which is why they can never be allowed to face your raid. If he reaches 30% health, Phase 5 starts. (10 Min Cooldown). sure to turn and quickly kill the Parasitic Shadowfiends that are After both The second fight tanks will want a full set of Fire resistance gear for is Illidan Stormrage in the Black Temple. Illidan uses this ability every ~40 seconds. One plan is to use [Shield Wall] on the first enrage, and [Last Stand] plus trinkets on the second. While multiple classes can do this task well enough, Warlocks will be significantly better than most, thanks to their ability to deal high threat with Searing Pain, their Fel Armor increasing the healing they receive, as well as the higher stamina naturally found on their tier gear. Furthermore, it can help if your Hunters use their Misdirection on the tank to help them establish threat, but it is recommended that you save at least 2 Misdirections for Phase 2. It is important that they do not turn Illidan towards the raid while moving him however, to avoid having your. InriSejenus 6 mo. Manage all your favorite fandoms in one place! (2) Set: Your melee attacks have a chance to increase your haste by 180 for 10 sec. Phase 3 introduces two new 25 man Raids, Black Temple and Mount Hyjal. Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. Do not look into his eyes! In my free time I play Switch games, particularly JRPGs. Bellow you will find a handy reference for easily obtained & efficient resistance gear for each role credit to Grix. accordingly. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. Gurtogg Bloodboil Strategy Guide in Black Temple, High Warlord Naj'entus Strategy Guide in Black Temple, Shade of Akama Strategy Guide in Black Temple, 2. Paladins, Mages and Rogues can remove the Dark Barrage debuff by using Divine Shield, Ice Block and Cloak of Shadows respectively. This fight can last Setups with four or even five groups are possible too - in all cases, the raid must take care to set up outside the Eye Beam paths (see below). About 80 seconds into the phase and every 40 seconds thereafter, Illidan puts a Dark Barrage on a random raid member. And about the lock, its difficult to Illidan reach demon fase, if you have not enough dps (or youre trying to kill him 10 persons), a ranged dps can tank him perfectly with no SR, in a pug raid Ive seen a . Upon reaching 65% health, Illidan takes flight and throws the Warglaives of Azzinoth to the ground, each of which unleashes a Flame. From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). tanks time to pick the boss up before continuing DPS. And a temporal discombobulator! sure to keep the tank alive while they drag the boss into the trap, stunning Post by Engine Mother Shahraz requires 365 Shadow Resist (cap) for everyone in the raid except the main tank, who requires 0 SR. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. Fire Resistance Gear for Feral Tank Druids While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. healing on the tank early on. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. If you're tanking the second one it's recommended to be FR capped (365). Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. But they lacked vision. The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. tutorial on everything you need to know to be prepared for this foe. For this reason, it's safest to assign the melee damage dealers to one group and keep them at their place, only attacking a Flame when it moves close enough. Phase one of Illidan is a fairly straightforward boss fight. The shadow demons spawn is always followed closely by a Flame Burst, so players must wait for the burst before they move out of position to kill them. The Betrayer meditates on the court just beyond. The only mechanic that player besides the tank will really have to deal with here will be Parasitic Shadowfiend, with your raid healers having to keep that target up. designated area, typically a Hunter Periodically, the tank has to move to get out of Flame Crash. Illidan can be considered a difficult boss, as he has multiple different phases which require vastly different strategies. Stack tightly on your assigned location, avoid fire patches on the ground, This phase will be tough on your healers, as the tank & raid damage coming out is massive. Illidan jumps high in the air and comes crashing down, dealing 925 to 1075 Fire damage to every player within 10 yards of his original location, and then summoning a 10-yard radius patch of blue flame on the ground, lasting 2 minutes. Illidan will cast Shadow Blast on his highest-threat target, You will need to have a single ranged DPS player assigned to tanking Illidans Demon Form during Phase 4, using Shadow Resistance gear. Illidan will target a random player in the raid and apply a debuff to them lasting 10 seconds, dealing 3000 Shadow damage to them every 2 seconds. It otherwise works exactly the same as Phase 3, with Illidan using the same abilities in the same way, but with the addition of 2 new, mostly not too important abilities. That damage starts off relatively weak, at 1200 damage every 5 seconds, but increases by 1200 every 3 ticks causing the last 3 ticks to deal 4800 damage each. During Phase 2, melee DPS need to be mindful of all fire on the ground, as You will also need a ranged player typically a Warlock, though other classes can work too with Shadow Resistance gear for Phase 4. Warlock players may also need a lot of Shadow Resistance if they are designated to be the ranged tank for Illidan Stormrage in the same instance. At 65% HP, Illidan will fly up Do not use Frost Nova in this case, just nuke the spawns. Be wary, friends. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. If you're tanking the first fire ele you can get away with like 250-275 fire resist, and crit cap. The Inferno Tempered plate gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. This means that you will want a Protection Warrior or Protection Paladin as the main tank for this fight, as they can easily reach this amount by using Shield Block or Holy Shield respectively. * Flame Burst - Illidan throws fire upon the entire raid for around 3.5k damage every 10 seconds . Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. Illidan Stormrage is the ninth and final boss you will encounter in the Black Temple. Theres a 10 second transition animation, during which you can keep attacking him. use any instant-cast heals on them. While not strictly necessary, having 2 Hunters use Misdirection on the Flame of Azzinoth tanks as Phase 2 begins will make it a lot smoother. There is nothing to do about it than heal through. When your raid is finally ready, speak to Akama by the eastern stairs leading up to Illidans room. Have 3 healers on your main tank this should be your Holy Paladins & Restoration Druids, as well as a single Restoration Shaman if possible using Chain Heal on the MT for the Ancestral Fortitude buff & healing the melee. (lore) Fire Resist Prot Paladin is a gear set from World of Warcraft. Illidan channels a blue beam from his eyes, targeting the ground. For that reason, your raid should aim to kill the Shadowfiends ASAP. Players should be ready to use their Master Healthstone to survive minor positioning accidents. Remember Yes, Bears and Moonkin give Auras. as Horde. Uncaged Wrath, wiping the raid. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). heals for a large amount per target hit. Use: Shows the location of all nearby demons on the minimap until cancelled. Think you need above 350ish (buffed) for that fight. Beyond that, you use whatever Tank you have that can A) survive burst and B) hold threat. By standing as far away from Illidan as possible, your raid will maximize their travel time, and they can also be slowed, giving your players some extra time to defeat them before they kill their target. a barrage of different spells that the raid needs to be ready to handle It is recommended that you do not use a Fire Resistance item in your head slot, so you can use the Wolfshead Helm instead, allowing you to deal decent DPS while not tanking. Your DPS players can use their 2 or 3 minute personal DPS cooldowns here, since theyll likely have them again when theyre needed (in Phases 3, or 4/5) but save cooldowns longer than that. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. defeated. Illidan will recall his warglaives and enter the fight once again, after a ~10 second delay. They're increased to 5%. Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. Reliquary of Souls If it doesnt look like youre going to skip Phase 4, your Warlock tank should move to their designated position and start spamming Searing Pain on Illidan for threat. High Warlord Naj'entus of fire, and anyone debuffed by Parasitic Shadowfiend will run to the For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. If your Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to kill that demon before all others. Blizzard This is a 10-yard AoE . Warlock. (lore) Deals 8750 to 11,250 Shadow damage to Illidans current target and all players within 20 yards of that player. When you get Illidan down to 30% HP, he will trap your entire raid in Shadow Prison, stunning all of you for 30 seconds. During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. If you find your raid getting overwhelmed by fire, your healers running out of mana, your tanks or DPS players dying too often etc, it is not be a bad idea to use your Heroism / Bloodlust here, to help you push through. The actual AoE is about 2 yards wider than the graphic. 2. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. If there are 3 players standing next to each other, theyll take ~10,500 damage, likely dying. into either 2 or 3 groups to avoid taking too much raid damage from tank with full Shadow Resistance gear, usually a Illidans pull is one of the most straightforward pulls in the game. If Illidan steps on the trap, he will be Caged for 15 seconds, which stuns him and causes him to take double damage. on each phase down below. break down how to best approach this fight and the tactics needed to achieve Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. It will be a good idea to have a player assigned to keeping up a healing reduction effect (Mortal Strike / Wound Poison / Aimed Shot, with Mortal Strike being the best option if your raid has an Arms Warrior) on Illidan at all times, reducing the amount of healing he receives from Draw Soul significantly. Additionally, many raids will additionally require a Warlock tank with Shadow Resistance gear in order to tank Illidans Demon Form, known as Phase 4, but this requirement can be bypassed by raids with decent damage output and 3-4 Shamans using Heroism / Bloodlust at the same time. Mother Shahraz and Illidan require high Shadow Resist gear. Lasts for all of Phase 4. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). I included the gems, enchants and for the FR gear its source. A spell from World of Warcraft: The Burning Crusade. before DPSing as being in the wrong spot can easily get you and others Mortal Strike or Wound Poison debuff on the boss, as When below 30%, he switches between Phases 5 and 4. If theres ever a fight to be prepared for, its this one it can last upwards of 10 minutes, with constantly high tank and raid damage, so theyll really need all the help they can get. This mechanic is why players are ideally standing at their maximum range away from Illidan, forcing the demons to cover a larger distance before killing their target. After both Flames are dead, Illidan lands, starting Phase 3. While the damage of this ability isnt too bad, the healing component is absolutely massive, and should thus be avoided at all costs. Shear requires A subreddit dedicated to San Jos, California, the heart of the Silicon Valley. blade. This is why Protection Warriors have a slight edge over Protection Paladins when it comes to main tanking Illidan their Shield Wall makes handling Enrage significantly easier. Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. In Stage Two, be quick to grab the attention of the Flames of Azzinoth. Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. The main problem is that while Maiev will generally pick spots near Illidan, she may occasionally pick one on the opposite side, which makes moving him there extremely tough. At 30% health, Maiev arrives to assist in handling the Betrayer's final efforts to overpower his foes. wrong side. While in Demon Form, Leotheras's primary attack is Chaos Blast, an AoE spell which deals 1675 base fire damage and applies a stacking debuff that increases fire damage taken by 1675 per stack. Fireball, while still being mindful of the warglaives' positions. Also be sure to avoid standing in any Make sure your Restoration Shamans are raid healing here. They can only attack the. This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. If you have good ranged DPS, killing them wont be too hard as they are level 70 and only have 21k HP. Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. At 65%, Illidan takes off into the air, starting Phase 2. If you get him down to 30%, however, he will transition to Phase 5. Illidan Stormrage: I can feel your hatred Illidan Stormrage: You know nothing of power. 4 Tanks must be used for his encounter: a Warrior in his normal gear, 2 offtanks in optimized fire protection gear and a warlock tank with shadow protection gear. The way to avoid the enrage will be to have the raid stay around the circular grate in the middle of the room, between the 2 glaives. Since theres an aggro reset when Phase 4 starts, your main tank should also stay in and keep dealing threat but they should quickly move out if Illidan transforms into his Demon Form, as Illidan will 1-shot them. "You must gather your party before venturing forth". You want to avoid multiple people getting hit by it, because its damage adds up quickly. Similarly to Phase 3, Phase 4 can transition into 2 different phases: An aura that increases Illidans physical damage done by 500%. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. Make sure to After some short RP, Illidan will become your tanks are likely wearing Fire resistance gear and will deal lower threat That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. While Illidan is stunned, he will take double damage. Agonizing Flames makes Phase 3 slightly different to Phase 1. After about 1 minute, Illidan will transition from Since the tanks must avoid to stand in Blaze patches, they must keep moving. at the top of the Black Temple. Only one form of tracking can be active at a time. This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns ( [Heroism]/ [Bloodlust] etc.) cast will kill anyone near you. Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. This fight will require 2 tanks with Fire Resistance gear, as This means that if there are 2 players standing next to each other, theyll take ~7k damage. The city funded two more locations at Roosevelt and Southside community centers, which closed in 2021 when a contract with LifeMoves expired.In November 2021, a temporary safe parking program in . pick the boss up and establish aggro before starting to DPS. then summoned. want to avoid being hit by Shear, tanks and melee should avoid patches at once. Flame Burst 3 times during this phase, dealing damage to every raid DISCLAIMER The fight starts after a lengthy dialogue between Akama and Illidan, as the last line Illidan yells "You are not prepared!". Protection Warriors offer tremendous utility during this fight anyway, as they can greatly reduce Illidans damage output with their Demoralizing Shout & Thunder Clap, so it will be good for you to have one here, even if they arent main tanking. This starting damage is not a big deal and will be easy to heal through. Illidari Council (lore) They will follow Flame Blast up with Blaze, spawning a patch of green flames on the ground which deal very high damage. At the start of Phase Two, Illidan throws his warglaives It can help if you slow them down with abilities like Frost Trap and Cone of Cold. Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. Illidan Warlock tank overview. Fire resistance was at one time, the most useful resistance in Molten Core and also useful in parts of Blackwing Lair. This guide has been written by Abide, TBC veteran for nearly a decade. ANY raid member is more than 25 yards away from either Blade of Azzinoth, Leotheras Fire Resistance Guide. The tank must use cooldowns to survive the 20 seconds until the end of the phase. Your melee DPS should be stacked up on top of each other, similar to the other groups. Phases 1, 3 and 5 are fairly straightforward. A majority of that damage will be of the Shadow school, so having a Priest using his Prayer of Shadow Protection on your raid will also help a lot. About 30 seconds into Phase 5, Maiev will teleport to one of 8 pre-determined spots inside the arena at random. After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. Therefore only experienced raids should use the traps to speed up the encounter. The program was shut down in less than a year due to concerns of safety and lack of participation. San Jose's largest recycling hauler is suing the city, claiming the city profits from contract violations and discriminates against the company because of its owners' ethnicity. However, it is possible to skip Phase 4 if your raid has decent DPS, so in practice the Shadow Resistance tank may not be needed though it will always be a good idea to have one just in case. assigned positions, so make sure to prioritize getting into the correct position should be used as soon as the tanks have solid aggro on the Flames. throughout the entire fight. Icy Veins Discord. 2, as the Flame of Azzinoth deal very high Fire damage. Thus, a tank that manages to reach a total of 101.8% total dodge, parry and block, will be guaranteed to avoid this attack. You've wasted too much time mortals, now you shall fall! The main tank picks Illidan up by simply standing closest to him. The only mechanic to watch for is the flame enrage in phase 2. 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